Like I reject your premises that these characters are doing acceptable things. That they're likeable or that I owe them anything. You didn't adequately make the case to me that the world you've envisioned deserves anything from the character I made other than her disdain.
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Like why the fuck would I let Alistair—or any of these characters with worldviews that border on offensive—throw a tantrum at me when the world's at stake, and go unpunished? No, screw that. I'm gonna fuck them up. Maybe you meant for that to make me feel evil. It did not.
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Because, the devs were the ones who set up these bullshit stakes to begin with, right? They're the ones who decided to set in stone the things they set in stone. You can't make the Wardens NOT force-conscript you. You can't make mages NOT be oppressed. So you take what you get.
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If your characters are not going to be nice to me, I dunno why you'd have this expectation that I would conduct myself by your own moral code. Far from it, I will meticulously chase down every teensy weensy bit of slack you left me and use it to tear the whole narrative apart
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Anyway I got to thinking about this because of what I've heard about The Last Of Us Part 2. I'm given to understand these games are linear and cinematic (I wanted to try the first one but it's not on Steam so welp), and therefore makes your protagonist behave in dissonant ways
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And like I have not heard of a single character in this game that, in the role of a protagonist, I would feel the slightest qualm about unceremoniously mowing down. And I mean that literally. Not. A single. Character.
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Replying to @Nymphomachy
The idea that *both* Joel and the Fireflies needed to die (and, I guess, Ellie as well) is... a take
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Replying to @arthur_affect
I'm talking from Ellie's perspective here (who doesn't really get a say in Joel's death iirc?)
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Replying to @Nymphomachy
Oh if you're just saying you're pro-Ellie that's not that hot a take One reason TLoU 2 is so upsetting to people is that it forces you to actually play as Abby yourself, which means *no matter what* the game must end with you "failing"
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Replying to @arthur_affect
Yeah see from everything I keep hearing about Abby, if TLOU2 were a tabletop RPG my character would not simply kill her but kill her in the most sadistic and tortuous way possible because I have seen inside her heart and determined I want to cut it out
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The funny thing is this is a sentiment that feels a lot like it comes from Abby's personality
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