ok, then one way to put this is, the choice to stop identifying with a character often alienates me from the media that produces that choice i don't think this is a matter of intelligence or maturity, ftr
-
-
It's a matter of harsh limitations on a particular medium, let's call it that It's the equivalent of the critics getting worried about the idea that you can't do a big budget movie anymore that isn't explicitly a superhero fantasy
1 reply 1 retweet 3 likes -
Replying to @arthur_affect @jmatonak and
Like sure there's no accounting for tastes and there should be something there for everyone but gaming is hostile to the basic idea of a tragic narrative in a way other media aren't
2 replies 1 retweet 7 likes -
Replying to @arthur_affect @jmatonak and
And not in the sense that it isn't possible or satisfying but that people who like it are frequently under attack from people who don't
1 reply 1 retweet 4 likes -
Replying to @arthur_affect @jmatonak and
Like yeah at this point it's an annoying indie game cliché to have "a game you can't win" but that's because in mainstream gaming the idea of "beating the game" is so ingrained it's almost inescapable
2 replies 1 retweet 3 likes -
coin-op arcade games were games you couldn't win maybe i'm too old/narrow as a gamer to have the right context for this discussion
2 replies 0 retweets 0 likes -
And that's fascinating in its own right, that if you actually go whole hog and do literary analysis on Asteroids or something it's a very dark Greek tragedy kind of story The asteroids can only multiply and keep moving faster until you run out of ships
2 replies 1 retweet 4 likes -
but i never felt like i had to make a forced stupid choice it was "existential" in that i had complete freedom (within the context/rules of the game) but i would always die in the end i knew what i was getting into, and i rarely if ever had the "fk you" response
1 reply 0 retweets 1 like -
I mean, one could argue that TLoU makes it pretty clear what you're getting into
1 reply 1 retweet 3 likes -
Replying to @arthur_affect @jmatonak and
Genre-wise TLoU is not an RPG at all, it's a survival horror stealth third-person shooter It's not the kind of game where you typically do get to make choices, any more than Doomguy gets to decide whether he wants to fight the demons or befriend them
1 reply 1 retweet 8 likes
Paradoxically, it's only because the story is gritty and "realistic" and emotionally provocative that people start to get upset about there not being a choice
-
-
yeah, seems about right i do regret that you can't negotiate with the demons in doom, in the sense that it might be fun to try, but i agree that's a different game this is one reason why i vastly prefer tabletop to crpg- more room for outlandish variations
0 replies 0 retweets 1 likeThanks. Twitter will use this to make your timeline better. UndoUndo
-
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.