I'm not quibbling about the definition of anything. Let them all be games, that's fine. I'm just making statements about my general tastes in games. I'm sure, with enough effort, someone could find or make an "on rails" game that I would like, too.
-
-
Sure, but it's the framing based on this unspoken assumption of what a game is that is very common and that I object to The whole "You're publishing me for choices I didn't make" thing is often very visceral and like I said I see it as an immature reaction
2 replies 0 retweets 7 likes -
Replying to @arthur_affect @jmatonak and
You aren't being punished at all, nothing is happening to you but watching images on a screen Ellie is being "punished", maybe, but she's not you, she's an imaginary character you can choose to identify with or not
2 replies 1 retweet 9 likes -
ok, then one way to put this is, the choice to stop identifying with a character often alienates me from the media that produces that choice i don't think this is a matter of intelligence or maturity, ftr
1 reply 0 retweets 0 likes -
It's a matter of harsh limitations on a particular medium, let's call it that It's the equivalent of the critics getting worried about the idea that you can't do a big budget movie anymore that isn't explicitly a superhero fantasy
1 reply 1 retweet 3 likes -
Replying to @arthur_affect @jmatonak and
Like sure there's no accounting for tastes and there should be something there for everyone but gaming is hostile to the basic idea of a tragic narrative in a way other media aren't
2 replies 1 retweet 7 likes -
Replying to @arthur_affect @jmatonak and
And not in the sense that it isn't possible or satisfying but that people who like it are frequently under attack from people who don't
1 reply 1 retweet 4 likes -
Replying to @arthur_affect @jmatonak and
Like yeah at this point it's an annoying indie game cliché to have "a game you can't win" but that's because in mainstream gaming the idea of "beating the game" is so ingrained it's almost inescapable
2 replies 1 retweet 3 likes -
coin-op arcade games were games you couldn't win maybe i'm too old/narrow as a gamer to have the right context for this discussion
2 replies 0 retweets 0 likes -
And that's fascinating in its own right, that if you actually go whole hog and do literary analysis on Asteroids or something it's a very dark Greek tragedy kind of story The asteroids can only multiply and keep moving faster until you run out of ships
2 replies 1 retweet 4 likes
Missile Command was a pitch-black satire if you stopped and thought about it at all, the whole point of the game is that surviving a world of hot nuclear war long term is impossible, no one can defend the cities forever
-
-
Replying to @arthur_affect @jmatonak and
In a weird way we became squeamish over time, as games got "easier" and became products you buy to enjoy at home at leisure and not challenges designed to eat your quarters The more real the story became the less willing we were to see it as futile
0 replies 1 retweet 5 likesThanks. Twitter will use this to make your timeline better. UndoUndo
-
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.