But I mean, it doesn't have to be a game to be interesting or of value
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Replying to @arthur_affect @jmatonak and
(Like it's weird that we're still stuck on this question of "How much interactivity does it need to have to be a REAL game" when in the world of visual novels it's accepted you can have a VN with only one choice to make in the whole game, or even have zero choices)
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I'm not quibbling about the definition of anything. Let them all be games, that's fine. I'm just making statements about my general tastes in games. I'm sure, with enough effort, someone could find or make an "on rails" game that I would like, too.
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Sure, but it's the framing based on this unspoken assumption of what a game is that is very common and that I object to The whole "You're publishing me for choices I didn't make" thing is often very visceral and like I said I see it as an immature reaction
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Replying to @arthur_affect @jmatonak and
You aren't being punished at all, nothing is happening to you but watching images on a screen Ellie is being "punished", maybe, but she's not you, she's an imaginary character you can choose to identify with or not
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ok, then one way to put this is, the choice to stop identifying with a character often alienates me from the media that produces that choice i don't think this is a matter of intelligence or maturity, ftr
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It's a matter of harsh limitations on a particular medium, let's call it that It's the equivalent of the critics getting worried about the idea that you can't do a big budget movie anymore that isn't explicitly a superhero fantasy
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Replying to @arthur_affect @jmatonak and
Like sure there's no accounting for tastes and there should be something there for everyone but gaming is hostile to the basic idea of a tragic narrative in a way other media aren't
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Replying to @arthur_affect @jmatonak and
And not in the sense that it isn't possible or satisfying but that people who like it are frequently under attack from people who don't
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Replying to @arthur_affect @jmatonak and
Like yeah at this point it's an annoying indie game cliché to have "a game you can't win" but that's because in mainstream gaming the idea of "beating the game" is so ingrained it's almost inescapable
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Which again is really weird when you step back and think about gaming as a subset of narrative art in general because "tragedy" isn't some weird niche genre of books or movies or plays It's a basic way to tell a story, it's one of the two masks at the entrance to the theater
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