Like this is I think a fundamental disconnect over what playing a game, specifically a narrative game, even is, what the point of it is If the definition of "game" is it's a passing world simulator and/or power fantasy enabler then fine TLoU is "not even a game"
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Which again is really weird when you step back and think about gaming as a subset of narrative art in general because "tragedy" isn't some weird niche genre of books or movies or plays It's a basic way to tell a story, it's one of the two masks at the entrance to the theater
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coin-op arcade games were games you couldn't win maybe i'm too old/narrow as a gamer to have the right context for this discussion
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And that's fascinating in its own right, that if you actually go whole hog and do literary analysis on Asteroids or something it's a very dark Greek tragedy kind of story The asteroids can only multiply and keep moving faster until you run out of ships
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