I don't know if you're calling me dumb or what, but maybe I should put it like this: if it seems like a game is trying to make me regret a forced choice, I am more likely to regret playing the game at all I identify with the characters I role-play, "dumb" or not
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But that's how the genre of tragedy works There's a whole set of emotional responses that can only happen if the main character of a story does something they regret
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Replying to @arthur_affect @jmatonak and
I mean, I've been an actor before, I've identified very strongly with characters who've made awful, indefensible decisions I felt really bad while I was doing it, crying and sobbing and dry heaving etc That was the point, that was what I signed up for
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Replying to @arthur_affect @jmatonak and
Like this is I think a fundamental disconnect over what playing a game, specifically a narrative game, even is, what the point of it is If the definition of "game" is it's a passing world simulator and/or power fantasy enabler then fine TLoU is "not even a game"
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Replying to @arthur_affect @jmatonak and
But I mean, it doesn't have to be a game to be interesting or of value
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Replying to @arthur_affect @jmatonak and
(Like it's weird that we're still stuck on this question of "How much interactivity does it need to have to be a REAL game" when in the world of visual novels it's accepted you can have a VN with only one choice to make in the whole game, or even have zero choices)
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I'm not quibbling about the definition of anything. Let them all be games, that's fine. I'm just making statements about my general tastes in games. I'm sure, with enough effort, someone could find or make an "on rails" game that I would like, too.
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Sure, but it's the framing based on this unspoken assumption of what a game is that is very common and that I object to The whole "You're publishing me for choices I didn't make" thing is often very visceral and like I said I see it as an immature reaction
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Replying to @arthur_affect @jmatonak and
You aren't being punished at all, nothing is happening to you but watching images on a screen Ellie is being "punished", maybe, but she's not you, she's an imaginary character you can choose to identify with or not
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ok, then one way to put this is, the choice to stop identifying with a character often alienates me from the media that produces that choice i don't think this is a matter of intelligence or maturity, ftr
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It's a matter of harsh limitations on a particular medium, let's call it that It's the equivalent of the critics getting worried about the idea that you can't do a big budget movie anymore that isn't explicitly a superhero fantasy
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Replying to @arthur_affect @jmatonak and
Like sure there's no accounting for tastes and there should be something there for everyone but gaming is hostile to the basic idea of a tragic narrative in a way other media aren't
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Replying to @arthur_affect @jmatonak and
And not in the sense that it isn't possible or satisfying but that people who like it are frequently under attack from people who don't
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