And like I have not heard of a single character in this game that, in the role of a protagonist, I would feel the slightest qualm about unceremoniously mowing down. And I mean that literally. Not. A single. Character.
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Oh, you want me to hesitate? Bitch, the only reason they're not already giving Gaea the crimson kiss is because you programmed a cutscene here. Don't insult me by pretending we're simpatico. If you gave me the breathing room of an old Bioware game this would look real different
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Replying to @Nymphomachy
This is why I just can't take "this game is about the horror of violence" seriously You didn't *let me* make the smart, ethical choice, and now you want me to feel guilty about that? No, and also fuck you.
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Replying to @jmatonak @Nymphomachy
I kind of agree with
@BootlegGirl that the idea that evoking guilt as an emotion means you, the player in the real world, are actually meant to literally feel guilty is silly It's a highly immature idea of what games are about that we can't seem to get past1 reply 1 retweet 11 likes -
Replying to @arthur_affect @jmatonak and
Like the weirdos whose reaction to Undertale was to get the Golden Ending and then put the save file on a flash drive so it can never be corrupted That wasn't the point, it really is just a game, if you actually literally feel bad for playing the Genocide ending that's dumb
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I don't know if you're calling me dumb or what, but maybe I should put it like this: if it seems like a game is trying to make me regret a forced choice, I am more likely to regret playing the game at all I identify with the characters I role-play, "dumb" or not
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But that's how the genre of tragedy works There's a whole set of emotional responses that can only happen if the main character of a story does something they regret
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A tragedy can get me, if it rests on a decision i can empathize with even as I acknowledge it's bad. Otherwise, I can admire its construction but I don't really like it or feel it on a deep level. I'm the guy whose first reaction is "why didn't they just...", and I own that.
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Replying to @jmatonak @arthur_affect and
Also, my standards for "passive" media and media where I'm supposedly playing a role more actively are different. I never like "your character has no choice but to do the thing" moments in video games or tabletop RPGs
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I don't think this divide is a good or useful thing and I actively enjoy blurring these lines It's certainly possible to become deeply personally invested in a narrative over which you have no illusion of control at all, as millions of sports fans can attest to
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And, contrariwise, having TOTAL control over what happens in a story means there is no story, just a blank page The kind of person who starts a CRPG by using a cheat code to give themselves max numbers in every stat so they never have any chance of failure
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