Like the weirdos whose reaction to Undertale was to get the Golden Ending and then put the save file on a flash drive so it can never be corrupted That wasn't the point, it really is just a game, if you actually literally feel bad for playing the Genocide ending that's dumb
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I don't know if you're calling me dumb or what, but maybe I should put it like this: if it seems like a game is trying to make me regret a forced choice, I am more likely to regret playing the game at all I identify with the characters I role-play, "dumb" or not
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But that's how the genre of tragedy works There's a whole set of emotional responses that can only happen if the main character of a story does something they regret
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Replying to @arthur_affect @jmatonak and
I mean, I've been an actor before, I've identified very strongly with characters who've made awful, indefensible decisions I felt really bad while I was doing it, crying and sobbing and dry heaving etc That was the point, that was what I signed up for
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Replying to @arthur_affect @jmatonak and
Like this is I think a fundamental disconnect over what playing a game, specifically a narrative game, even is, what the point of it is If the definition of "game" is it's a passing world simulator and/or power fantasy enabler then fine TLoU is "not even a game"
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Replying to @arthur_affect @jmatonak and
But I mean, it doesn't have to be a game to be interesting or of value
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Replying to @arthur_affect @jmatonak and
(Like it's weird that we're still stuck on this question of "How much interactivity does it need to have to be a REAL game" when in the world of visual novels it's accepted you can have a VN with only one choice to make in the whole game, or even have zero choices)
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I'm not quibbling about the definition of anything. Let them all be games, that's fine. I'm just making statements about my general tastes in games. I'm sure, with enough effort, someone could find or make an "on rails" game that I would like, too.
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Sure, but it's the framing based on this unspoken assumption of what a game is that is very common and that I object to The whole "You're publishing me for choices I didn't make" thing is often very visceral and like I said I see it as an immature reaction
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i don't i think "fuck you" is a perfectly cromulent response to "when did you stop beating your wife?" questions, double binds, and forced choices
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But you aren't the character You're just watching the character on the screen The idea that you literally are the character and that because you paid the company a lot of money to be this person, this person has to be cool and successful is why narrative gaming is so shallow
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or maybe, a lot of attempts at "narrative depth" just aren't very good i'm not going to react well to a novel that hammers home the message that In The End, We Are All Assholes, either
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We aren't all assholes maybe but that doesn't mean there's no interest in watching one person who is an asshole Like Breaking Bad was absolutely not about the idea that everyone in the world is awful (Walt's uniqueness in his awfulness is where the tragedy comes from)
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