Anyway I got to thinking about this because of what I've heard about The Last Of Us Part 2. I'm given to understand these games are linear and cinematic (I wanted to try the first one but it's not on Steam so welp), and therefore makes your protagonist behave in dissonant ways
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And like I have not heard of a single character in this game that, in the role of a protagonist, I would feel the slightest qualm about unceremoniously mowing down. And I mean that literally. Not. A single. Character.
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Oh, you want me to hesitate? Bitch, the only reason they're not already giving Gaea the crimson kiss is because you programmed a cutscene here. Don't insult me by pretending we're simpatico. If you gave me the breathing room of an old Bioware game this would look real different
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Replying to @Nymphomachy
This is why I just can't take "this game is about the horror of violence" seriously You didn't *let me* make the smart, ethical choice, and now you want me to feel guilty about that? No, and also fuck you.
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Replying to @jmatonak @Nymphomachy
I kind of agree with
@BootlegGirl that the idea that evoking guilt as an emotion means you, the player in the real world, are actually meant to literally feel guilty is silly It's a highly immature idea of what games are about that we can't seem to get past1 reply 1 retweet 11 likes -
Replying to @arthur_affect @jmatonak and
Like the weirdos whose reaction to Undertale was to get the Golden Ending and then put the save file on a flash drive so it can never be corrupted That wasn't the point, it really is just a game, if you actually literally feel bad for playing the Genocide ending that's dumb
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I don't know if you're calling me dumb or what, but maybe I should put it like this: if it seems like a game is trying to make me regret a forced choice, I am more likely to regret playing the game at all I identify with the characters I role-play, "dumb" or not
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But that's how the genre of tragedy works There's a whole set of emotional responses that can only happen if the main character of a story does something they regret
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Replying to @arthur_affect @jmatonak and
I mean, I've been an actor before, I've identified very strongly with characters who've made awful, indefensible decisions I felt really bad while I was doing it, crying and sobbing and dry heaving etc That was the point, that was what I signed up for
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Replying to @arthur_affect @jmatonak and
Like this is I think a fundamental disconnect over what playing a game, specifically a narrative game, even is, what the point of it is If the definition of "game" is it's a passing world simulator and/or power fantasy enabler then fine TLoU is "not even a game"
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But I mean, it doesn't have to be a game to be interesting or of value
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Replying to @arthur_affect @jmatonak and
(Like it's weird that we're still stuck on this question of "How much interactivity does it need to have to be a REAL game" when in the world of visual novels it's accepted you can have a VN with only one choice to make in the whole game, or even have zero choices)
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I'm not quibbling about the definition of anything. Let them all be games, that's fine. I'm just making statements about my general tastes in games. I'm sure, with enough effort, someone could find or make an "on rails" game that I would like, too.
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