Like why the fuck would I let Alistair—or any of these characters with worldviews that border on offensive—throw a tantrum at me when the world's at stake, and go unpunished? No, screw that. I'm gonna fuck them up. Maybe you meant for that to make me feel evil. It did not.
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I mean, I've been an actor before, I've identified very strongly with characters who've made awful, indefensible decisions I felt really bad while I was doing it, crying and sobbing and dry heaving etc That was the point, that was what I signed up for
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Like this is I think a fundamental disconnect over what playing a game, specifically a narrative game, even is, what the point of it is If the definition of "game" is it's a passing world simulator and/or power fantasy enabler then fine TLoU is "not even a game"
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A tragedy can get me, if it rests on a decision i can empathize with even as I acknowledge it's bad. Otherwise, I can admire its construction but I don't really like it or feel it on a deep level. I'm the guy whose first reaction is "why didn't they just...", and I own that.
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Also, my standards for "passive" media and media where I'm supposedly playing a role more actively are different. I never like "your character has no choice but to do the thing" moments in video games or tabletop RPGs
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