Oh TLOU2 point of note: if you get the thing where you critically wound the last person in a group you actually can just let them go. They won't grab their weapon again. This is actually most satisfying to do with Seraphites, who ask you to kill them
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Yeah I was gonna say that apparently in this setting we're not following anything close to "realistic" wound care
Thanks. Twitter will use this to make your timeline better. UndoUndo
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