But it's not what most people looking to buy and play a game want (And a lot of people seem to take the stance that wanting a big-budget, highly polished, long and cinematic experience is wanting to be a mindless capitalist consumer Very Adorno-esque)
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Replying to @arthur_affect @BootlegGirl
Which, perhaps not coincidentally, corresponds with "what can my small studio/individual creator self put out easily? That? That's virtuous."
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Gaming doesn't really have a full-blown "indie" scene like film does, is the thing, because there isn't really a fully indie platform. It has a thriving corporate-professional scene and a thriving AMATEUR scene that we *call* an indie scene.
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There's the middle realm I keep referencing though - I could name tons of games. FTL, Battletech, Night in the Woods, Oxenfree, Unavowed. All examples of stuff that's both at about the same polish and budget levels as indie cinema
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Right, which make up an extremely miniscule amount of what gets called "indie gaming." The rest is amateur/student-level material being published to Steam.
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Right, like there is kind of a pretty clear divide between an "indie film", even a bad one, and a YouTube video In indie gaming that line is deliberately blurred almost to nonexistence (and the strong defenders of particular indie communities prefer it that way)
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Replying to @arthur_affect @the_moviebob and
(This is what the "*ltgames manifesto" stuff was about, and I am deliberately censoring the phrase because of how much ill will and backlash came out of trying to formally proclaim that)
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Replying to @arthur_affect @the_moviebob and
I don't feel like it's a bad thing, again, but it is just so clearly a collision of people wanting different things being stuck in the same space Like D&D's dominance only *increasing* as "indie tabletop" becomes "anti-D&D" to the point you're just buying books of improv prompts
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Lord, yes. Look, folks, some people just want to kick in doors and kill monsters and villains while also being non-white/cishet males. It doesn't demand they also be engaged in a Complex Deconstruction of Dungeon Fantasy, that's not a universal demand of marginalized groups
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Replying to @loudpenitent @arthur_affect and
Like the dirty secret, when it comes to games, is that subversive takedowns of old chestnut mechanics around violence and heroic quests can be... ...actually cheaper and less technically demanding than a highly detailed combat engine.
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Yeah I mean I don't remember the last time I saw someone make a well-received RPGMaker game that *did* use the default combat mechanics
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[whispers] That's not a secret to anyone who has brushed up against literally any other medium.
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Replying to @the_moviebob @arthur_affect and
EVERY TIME a significant technical or stylistic shift-forward in the presentation capabilities of a medium or set of medium-specific techniques occurs, exactly three things happen, in this exact order: 1. A small percentage of artists who can't afford to change instead refine...
1 reply 1 retweet 8 likes - Show replies
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