It's not even really like comparing Dogme 95 to Marvel movies, it's like comparing Infinite Jest to Marvel movies, or any movies
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Replying to @BootlegGirl @loudpenitent
No, Infinite Jest is famous for being too long, not too short
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Like these are the people who complained when Steam instituted a no-questions-asked refund policy if your total playtime is less than five minutes going "But my game costs $10 and ends in two minutes"
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I don't wanna be too much of an asshole, I don't think the reactionary shit about "These aren't even games" is accurate or helpful, but it is fair to point out that what a lot of these people are doing is intentionally very strongly distinct from what most audience members want
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Like the philosophy is that making and playing games is just a way of people talking to each other so making a game should be as easy as playing one and it's this whole ongoing collaborative process, every game is just having "something to say" Which is great
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But it's not what most people looking to buy and play a game want (And a lot of people seem to take the stance that wanting a big-budget, highly polished, long and cinematic experience is wanting to be a mindless capitalist consumer Very Adorno-esque)
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Replying to @arthur_affect @BootlegGirl
Which, perhaps not coincidentally, corresponds with "what can my small studio/individual creator self put out easily? That? That's virtuous."
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Gaming doesn't really have a full-blown "indie" scene like film does, is the thing, because there isn't really a fully indie platform. It has a thriving corporate-professional scene and a thriving AMATEUR scene that we *call* an indie scene.
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There's the middle realm I keep referencing though - I could name tons of games. FTL, Battletech, Night in the Woods, Oxenfree, Unavowed. All examples of stuff that's both at about the same polish and budget levels as indie cinema
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Right, which make up an extremely miniscule amount of what gets called "indie gaming." The rest is amateur/student-level material being published to Steam.
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Right, like there is kind of a pretty clear divide between an "indie film", even a bad one, and a YouTube video In indie gaming that line is deliberately blurred almost to nonexistence (and the strong defenders of particular indie communities prefer it that way)
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Replying to @arthur_affect @the_moviebob and
(This is what the "*ltgames manifesto" stuff was about, and I am deliberately censoring the phrase because of how much ill will and backlash came out of trying to formally proclaim that)
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Replying to @arthur_affect @the_moviebob and
I don't feel like it's a bad thing, again, but it is just so clearly a collision of people wanting different things being stuck in the same space Like D&D's dominance only *increasing* as "indie tabletop" becomes "anti-D&D" to the point you're just buying books of improv prompts
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