You want to hold up certain indie games as absolutely equalling big budget games in impact, I'm willing to listen on Oxenfree, Analogue, Night in the Woods, To the Moon, Always Sometimes Monsters, etc. But even in that range LGBT rep is rare (although those have it)
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Replying to @PossibleCabbage
Maybe... I think it's more resentful indies griping at AAA and sniping the happiness of those of us who get joy from AAA games, and then A/AA/funded indie games sort of hanging out and basically doing what AAA does but a bit less fancy
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Replying to @BootlegGirl
Yeah, bluntly, this is sure as shit what I see: A bunch of indie publishers resentful that their efforts go unrecognized
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Replying to @loudpenitent @BootlegGirl
Yeah if the indie scene were actually as thriving as advertised the envy wouldn't be so pronounced (And I really think that while obviously everyone wants money it's envy for attention as much as it is sales)
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Replying to @arthur_affect @loudpenitent
Yeah I mean a lot of these folks don't even sell their games Which is fine, respect, but like a indie-with-a-budget game on up (I'm talking Oxenfree, FTL, NitW) is just a fundamentally different thing than Twine or Bitsy or some abstract shapes 3D thing
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It's not even really like comparing Dogme 95 to Marvel movies, it's like comparing Infinite Jest to Marvel movies, or any movies
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Replying to @BootlegGirl @loudpenitent
No, Infinite Jest is famous for being too long, not too short
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Like these are the people who complained when Steam instituted a no-questions-asked refund policy if your total playtime is less than five minutes going "But my game costs $10 and ends in two minutes"
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I don't wanna be too much of an asshole, I don't think the reactionary shit about "These aren't even games" is accurate or helpful, but it is fair to point out that what a lot of these people are doing is intentionally very strongly distinct from what most audience members want
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Like the philosophy is that making and playing games is just a way of people talking to each other so making a game should be as easy as playing one and it's this whole ongoing collaborative process, every game is just having "something to say" Which is great
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But it's not what most people looking to buy and play a game want (And a lot of people seem to take the stance that wanting a big-budget, highly polished, long and cinematic experience is wanting to be a mindless capitalist consumer Very Adorno-esque)
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Replying to @arthur_affect @loudpenitent
Yes! Thank you for bringing old Teddy into this, I had forgotten that he's the perfect example
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