I still think Chris Avellone is responsible for what I think is the biggest creative breakthrough/insight in his field - "Games are inherently a 'meta' medium and a smart game must be a meta game" Ironically, that's exactly why I can't separate his games from him being a creep
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(So much of this fantasy and horror stuff is just a metaphor for booze Like the magic potion in Dr Jekyll and Mr Hyde is just alcohol You can translate the whole story into just "He became an alcoholic")
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I haven't played a whole lot of Torment, but wasn't it a key influence on Disco Elysium? (Which seems to bulldoze right through the whole "fantasy as metaphor" thing by making your character an alocholic garbage person)
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