I still think Chris Avellone is responsible for what I think is the biggest creative breakthrough/insight in his field - "Games are inherently a 'meta' medium and a smart game must be a meta game" Ironically, that's exactly why I can't separate his games from him being a creep
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Just like the Nameless One, being this apparently unstoppable endlessly respawning menace blundering thoughtlessly through countless people's lives leaving a trail of carnage in your wake Treating them all as learning experiences you somehow never learn from
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The design doc for Torment was this ridiculous fratboy leering sexist thing ("Blonde babes, undead babes, demon babes, Asian babes") And I always thought the character of Deionarra was him transcending this toxic game bro culture he was coming from, indicting and condemning it
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Lolsob and the whole core mechanic of Torment with the amnesia and the past lives and the alternate personae is really just this complicated fantasy metaphor for "Wow I must've been drunk again"
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(So much of this fantasy and horror stuff is just a metaphor for booze Like the magic potion in Dr Jekyll and Mr Hyde is just alcohol You can translate the whole story into just "He became an alcoholic")
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End of conversation
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