Alan Moore famously said the whole reason Watchmen was supposedly "revolutionary" for a comic book was that it was just a normal story He wrote it like a regular novel - beginning, middle and end, self-contained with none of the "superhero comic book universe" continuity shithttps://twitter.com/perdricof/status/1272914077619294210 …
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You only destroy, never create You can't talk to people or negotiate or propose any implement reforms All you can do is burn and smash and kill Doesn't that make you the real bad guy
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And the answer is no This world needed burning and these people needed killing Sometimes a whole damn society is irredeemable and needs to be drowned in rivers of blood
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I do appreciate how Dishonored made that point/argument a game mechanic rather than *just* speachifying it.
Thanks. Twitter will use this to make your timeline better. UndoUndo
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This is the issue of degrees of separation between the character and the player. Bioshock is very arguably not an RPG, it's a railroaded story. How do you make the player feel anything about a character's actions when their agency is entirely limited to pre-defined mechanics.
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Bioshock is not a role playing game in the sense of you making choices for the character. It has "RPG mechanics" but that doesn't mean the player is going to be a co-author to the story.
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Isn't that the whole point of Booker DeWitt? A protagonist whose only tool in the toolbox is violence so all he does is bring it over and over and over again? Like, don't get me wrong the games are an ideological mishmash and B:I has some truly reprehensible both sides-ing...
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...but I thought the violence in Bioshock: Infinite was equally a commentary on violence external and internal to the meta-text.
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