Anyway when it comes to games it's the same way Toby Fox talking about how the biggest difference Deltarune has over Undertale is no "branching paths" There's one story, with a beginning, middle and end, and you're just along for the ride
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And it's like no, obviously you don't have to be in control of anything or be able to change the outcome of anything for something to be a "real game" or for it to matter that it's a game and not a movie
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It's like saying that if I can't actually touch a sculpture and break pieces off of it that there's no difference between having a physical sculpture or looking at a photo of it on a screen
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Or, more directly, that it's "not really acting" to play a character by reading a script That there's no emotional experience to be had from embodying this character if I didn't actually write the story and if I know the ending of the play can't change
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(As someone who did improv for a long time, I am, in the long run, a fan of scripts Scripts are good and useful and powerful things In the end I have never had emotional experiences quite as powerful doing improv as I have when reciting memorized lines from a script)
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