It's that fundamental difference in what kind of world this is that makes it "gritty and realistic" and a rejection of the fantasy of comic books The superficial shit about sex and violence has very little to do with it, which is why he was pissed that that's what people copied
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It's funny because as a geek into text adventures/"interactive fiction" we had all these debates a full generation before the mainstream gaming world exploded over Gone Home and "walking simulators" and shit
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And it's like no, obviously you don't have to be in control of anything or be able to change the outcome of anything for something to be a "real game" or for it to matter that it's a game and not a movie
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It's like saying that if I can't actually touch a sculpture and break pieces off of it that there's no difference between having a physical sculpture or looking at a photo of it on a screen
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Or, more directly, that it's "not really acting" to play a character by reading a script That there's no emotional experience to be had from embodying this character if I didn't actually write the story and if I know the ending of the play can't change
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(As someone who did improv for a long time, I am, in the long run, a fan of scripts Scripts are good and useful and powerful things In the end I have never had emotional experiences quite as powerful doing improv as I have when reciting memorized lines from a script)
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