"Oh also it turns out you happen to be a once-in-a-lifetime talent at the world's most popular sport, which literally involves flying In fact the way the sport works, everyone else on your team doesn't matter and you're the hero of every single game"
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The A Very Potter Musical trilogy's song, "Harry Freakin' Potter", is great because it both celebrates and mocks this by just laying it out unabashedly "YOU'RE HARRY FREAKIN POTTER"
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Anyway nowadays the actual light novel genre that actually is called "isekai" has taken "isekai tropes" up to the point of obvious self-parody and it's become a whole self-aware meme that the wish fulfillment fantasy of an isekai is immature and fucked up
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Which means maybe we can talk a bit more openly about the "guilt" side of Harry Potter being a "guilty pleasure"
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(Quidditch seriously almost is to the point of self-parody already though I mean she couldn't just make Harry really good at scoring goals in a game where you win by scoring goals It's set up so Harry does ONE HUGE DRAMATIC THING every match, which ALWAYS ENDS THE GAME)
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(It's literally a sport that's DESIGNED so "Every single game we play is going to be the big exciting slow-mo scene from a sports movie")
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It's kind of hilarious how she tries to go back on this later and can't Like it's almost impossible to actually write out an account of a Quidditch match where the Seeker *isn't* the hero of the game
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Replying to @arthur_affect
She let Krum lose the world cup while catching the snitch. But to do that the team's have to be so unevenly match at the non-seeker part. Quidditch without seekers would be a far superior game.
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Replying to @Blubbator
Well, I think the Quidditch World Cup was an attempt to retcon Quidditch to make the game make more sense by changing "150 points" (15 goals) to be a *small* number of points and goals Hence it's a whole strategic thing for the Seeker to try to end the game at the right moment
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Replying to @arthur_affect @Blubbator
It doesn't really work though Like trying to imagine 15 goals being a small enough number that it's often smaller than the margin of victory is really, really hard And it means that the Quidditch they play at Hogwarts isn't even Quidditch
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Like clearly in Hogwarts Quidditch there is no dynamic of waiting until you know for sure catching the Snitch would win the game, it *always* wins the game It turns Hogwarts Quidditch into kind of a joke, like baseball for little kids where you win if you can just hit the ball
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Replying to @arthur_affect @Blubbator
the obvious solution would be to make the rule "the game doesn't end until the snitch is caught," but the snitch itself is worth *no points,* its only function being ending the game. then the seeker position is *all strategy* and distracting/interfering with your opponent
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Or maybe worth ten points so both seekers would start getting tense when there's a draw.
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