Yeah - although I think some of that in real life is incorporated within diplomatic structures (building alliances to ensure support, etc.) And there are other peaceful ways to expand in those games, with big cities and technology. It's the back-and-forth that's missing.
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Replying to @mssilverstein @perdricof and
And, tbf, it likely isn't that fun even if simulated well. Do I really want to play a game of Civ where I have to study the personalities and varied interests of my neighbors?
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Replying to @mssilverstein @perdricof and
And also, I think a lot of real-world things are hard to simulate, because they're things like strong cultural ties to specific bits of land that will feel very arbitrary if generated randomly. Or they're in your own head, only.
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Replying to @mssilverstein @perdricof and
Because I *do* play games like that sometime (I must avenge the battle of Turn 40) but the CPU doesn't know that.
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Replying to @mssilverstein @chrysopoetics and
interestingly, "failing to understand the enemy's motivations and ideology" is actually a really common feature of diplomacy -- often this is the cause of truly great catastrophes
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Replying to @perdricof @mssilverstein and
pearl harbor is an instructive example. the japanese assumed this would bloody america's nose and dissuade us from pursuing a long and costly war, when in fact it assured the exact opposite and led to the total destruction of the japanese regime. whoops!
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Replying to @perdricof @mssilverstein and
There were even people who said so at the time (the Sleeping Giant speech) Sam Houston said something very similar warning his fellow Southern politicians about why secession was a really stupid idea
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Replying to @arthur_affect @mssilverstein and
yeah, so the above was a glib analysis the real analysis is that yamamoto was solely interested in advancing his own power within the navy and to do so frequently ignored the nation's overall interest pearl harbor being merely one instance of that
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Replying to @perdricof @arthur_affect and
it's not a matter of "Japan" some singular entity having the wrong beliefs, but rather a fragmented internal power structure where individual players' goals were wildly out of line with the overall national good
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Replying to @perdricof @mssilverstein and
It's the same kind of dumb bullshit as the Bush regime in 2003 predicting we could "shock and awe" all resistance into submission and from then on would be "greeted as liberators"
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Terry Pratchett's Jingo, with the jingoists on all sides claiming some cultural equivalent of the saying that the enemy are cowards who will "flee at the first taste of steel" (Followed by the Klatchian leader looking Lord Rust right in the eye slowly licking his sword)
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Replying to @arthur_affect @perdricof and
It turns out that every country believes that, and also that every other country "only understands force."
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