my commentary on diplomacy is, the basic issue is that in 4x games war is really, really rewarding. pacifying and incorporating enemy worlds/territory is pretty trivial, and the rewards for doing so are always strictly better than diplomatic outcomes.
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Yeah - but it's exactly the kind of decision-making that would be clumsy to simulate at all. How do you evaluate in-game intelligence reports? Usually they'll just give you a percentage chance of it being accurate.
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Terry Pratchett's Jingo, with the jingoists on all sides claiming some cultural equivalent of the saying that the enemy are cowards who will "flee at the first taste of steel" (Followed by the Klatchian leader looking Lord Rust right in the eye slowly licking his sword)
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It turns out that every country believes that, and also that every other country "only understands force."
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