SotL's was critiquing two major things outside itself: the whole massive military FPS genre that ruled the industry at the time, and the real life US imperialism that genre acted as propaganda for If it had just been commenting on "gaming" or on itself it would be vapid BS https://t.co/igWsT3yRmN
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Replying to @arthur_affect
It’s one of the few times I think a piece of media has affected its genre to the extent it has. Nearly every “big” game before it was a rah-rah military shooter. Nowadays? Not so much. Even CoD and Battlefield have gone down the sci-fi/historical setting path.
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Replying to @beetlefella101
I dunno if they actually *caused* the backlash against AAA "realistic" military FPSes, that bubble was always due to pop Like SotL exists because Yager got the contract for the Spec Ops remake and couldn't imagine doing anything new or interesting with the genre played straight
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Replying to @arthur_affect @beetlefella101
But they definitely became the face of the backlash and helped a narrative coalesce around it and that's not nothing
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It's notable that SotL wasn't the only one, just the first successful deconstruction Like it came out five years after Haze, and everyone who remembered what Haze was was like "Oh someone finally did the idea of Haze, but good"
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