No more shooting the medic first.
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The closest I've ever seen a video game even attempt something like that was Full Spectrum Warrior.
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Not a war game in any sense, but Megaton Rainfall has you playing a superhero who will lose if you cause too much collateral damage.
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Technically Battletech counts, although it's basically their retcon for why mechs get used when they don't make any sense
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The Battletech: Operation Flashpoint add-on, uh, adds on mech tonnage limits to conflicts. You know, to keep the damage to only 25 ton stompy shooty bots with nuclear reactors and lazers and such. There aren't any further targeting limits though, I think.
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