Play the game on an emulator at 2x or 3x speed and you can literally beat all three generations in just a few hours. Like Phantasy Star III is not _ACTUALLY_ a long game! Even by the standards of its own series, a single playthrough is incredibly short! There's not much to do!
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Phantasy Star games are always a bit grindy but PSIII's playtime is buoyed SOLELY by random encounters. Yeah, if you choose get all four endings you'll also take more time on the game but the middle of all four endgame scenarios are basically identical.
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The two second-generation scenarios are very different, arguably worth playing, but in one of them there is very little content to distinguish them from stuff you would inevitably do in the third generation anyway, resulting in a shorter overall game with only one unique dungeon
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Like the end result, with all these encounters, limited tilesets, mazelike dungeons and very little strategy or storyline, feels like a Dragon Quest 1 clone. And like! Phantasy Star III is objectively superior to Dragon Quest 1! But it wanted to feel like Fire Emblem IV!
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I don't know. Honestly, you can't compare a game made in 1990 to one of the same genre made in 1995, like the technology curve _even within the same console generation_ was like nothing we have today. Developing Chrono Trigger was not remotely like developing Phantasy Star III.
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But you expect a Genesis title to be on the same playing field as a SNES one, right? If you like JRPGs, you're familiar with all the SNES heavy hitters, you're used to townhomes in Chrono Trigger beautifully populated with clutter. PSIII's identical empty houses will feel weird.
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There is one map for all houses in Phantasy Star 3. Within those houses, there are exactly three graphics. A chair, a bed, and a desk. Repeated endlessly. Many houses have no NPCs in them whatsoever. They have second-floors with nothing to see in them. It gets wearying.
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Man, when I think about how much this game would improve just by implementing graphical diversity and expanded dialogue, I get a little annoyed. Like it was technologically implausible for this game to be more than it was at the time! But it COULD have been so much more!
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Oh, also, it stands to be said that Phantasy Star III's translation is... not WRONG per se, or even BAD, it's just... so much less I urge everybody to skip it and just play Peaches' 2018 retranslation, it easily has 33% more information and character than the 1991 release
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Like, in some cases the differences in how dialogue was translated are MASSIVEpic.twitter.com/aNBJNjYlRo
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Wait and this is stuff the original translation cut out from the Japanese, not stuff the fan translation added?
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Replying to @arthur_affect
It's based on the original Japanese script, yeah The Sega Genesis translations notably play stuff a little fast and loose; for example, the character Lutz in PS2 is supposed to be the same character as in PS1, but in the English PS1 that character is named Noah and uses she/her
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Replying to @Nymphomachy @arthur_affect
The big controversy in Phantasy Star fandom back in the late nineties/early 2000s was over whether Noah and Lutz were the same person in the American translations That they were clearly meant to be the same character in the original Japanese was never up for argument
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