In ancient religion it was fairly common for ideas of "the afterlife" to be unpleasant, kind of clearly a metaphor for just plain being dead, and to keep death as something to be dreaded and avoided E.g. the Greek Hades, or the ancient Jewish Sheolhttps://twitter.com/CelticAnarchy/status/1260829191639097344 …
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Replying to @arthur_affect
Thankfully we have the Old World of Darkness campaign setting now, to put all our apprehensions to rest
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Replying to @Nymphomachy @arthur_affect
I will totally end up being soulforged into a lamp or some shit.
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Replying to @banalexistence @arthur_affect
We are all of us the origin story of an ashtray
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Replying to @Nymphomachy @banalexistence
The funny thing is if you don't believe in the real afterlife and think that Passing On is bullshit and the Underworld is the only true afterlife (like the Edict of Reason says you should), then as a living person you should try to traumatize yourself as much as possible
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The only way to guarantee a long existence as a Wraith is to pick Fetters that are guaranteed to last as long as possible Like you want to be deeply personally traumatized by something they'll put in a museum
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Project Orpheus kind of touched on this, although in that game you can cheat and guarantee you come back as a ghost by dying via OD on Pigment (the psychonaut drug that turns out to be made of ghost juice)
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I guess to get serious about it multiple WoD gamelines were about cheating the rules of death and living forever by making an elixir out of other people's trauma and stealing it for yourself That's what the Curse of Caine is
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