In ancient religion it was fairly common for ideas of "the afterlife" to be unpleasant, kind of clearly a metaphor for just plain being dead, and to keep death as something to be dreaded and avoided E.g. the Greek Hades, or the ancient Jewish Sheolhttps://twitter.com/CelticAnarchy/status/1260829191639097344 …
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Project Orpheus kind of touched on this, although in that game you can cheat and guarantee you come back as a ghost by dying via OD on Pigment (the psychonaut drug that turns out to be made of ghost juice)
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I guess to get serious about it multiple WoD gamelines were about cheating the rules of death and living forever by making an elixir out of other people's trauma and stealing it for yourself That's what the Curse of Caine is
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I don't think you're thinking big enough here. You need to be deeply personally traumatized BY a museum!
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