Well, I mean, the point of SotL is any meaningful moral choice is already over by then Not that it doesn't *matter* whether Walker kills himself or kills the rescue team members but it's a drop in the bucket at that point
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I'm joking about a dated trope from older single-player FPSes, which assumed that you could only ever want to swap a weapon, not drop one (because allowing the player to totally disarm themselves and then get stuck somewhere would be a design flaw)
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Bah! That teammate didn't *deserve* this flak cannon! It's our precious, yes!
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