It would be like if Walker could only fight to the end against the rescue team
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Replying to @BootlegGirl @LizardOrman
Well, I mean, the point of SotL is any meaningful moral choice is already over by then Not that it doesn't *matter* whether Walker kills himself or kills the rescue team members but it's a drop in the bucket at that point
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Replying to @arthur_affect @BootlegGirl
IIRC, you also can't surrender to the rescue team. Ie There's no way to be an unambiguously good person once you've got that far
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Replying to @LizardOrman @arthur_affect
You can let them kill you though, and that counts as finishing the game
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Replying to @BootlegGirl @LizardOrman
No, you can You have to stand there and let the guy arrest you, you get a button prompt to drop your rifle
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Replying to @arthur_affect @BootlegGirl
The fact that this (along with all the other "good" responses to the set pieces) isn't prompted unless you just try it out is probably the point, I guess
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Replying to @LizardOrman @BootlegGirl
Yeah the reason the situation is so tense is that Walker, in the throes of his madness, for whatever reason simply will not lay his rifle on the ground and put his hands in the air as soon as he sees the rescue team, even though that's what you're supposed to do
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You have to let the guy walk up to you and let him physically take the rifle from you
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(It's a video game, you can't just drop a weapon on the ground wherever, you can only do it by swapping with another character)
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Replying to @arthur_affect @BootlegGirl
Yeah, I read the "you're supposed to do" to mean, in actual militaries. It's not an option in FPSs, ergo the player doesn't do it, they do what FPSs are geared for - shooting people
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Yeah I mean I like how Walker's reluctance to part with his weapon is both thematically linked to his madness from an in-universe POV and is yet another sly meta dig at military FPS tropes
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The whole thing where the Rooster Teeth guys had to figure out an exploit in the original Halo engine so they could make machinima that didn't have everyone holding each other at gunpoint at all times (looking down at their feet while they talk)
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