Spec Ops: The Line (2012): what if you realized being an action game protagonist meant people were *dying* Th e L @ st of Us (2013): what if you realized being an action game protagonist meant people were *dying* and yet the two games couldn't be more different
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At least, I have to believe that the choice to take moral responsibility and agency rather than accept that "the Devil made me do it" matters
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For that matter the game pops only one achievement for firing back at the rescue team at all, it doesn't consider winning or losing at that point to be "different endings" It was the choice that mattered and not the outcome
End of conversation
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