Spec Ops: The Line (2012): what if you realized being an action game protagonist meant people were *dying* Th e L @ st of Us (2013): what if you realized being an action game protagonist meant people were *dying* and yet the two games couldn't be more different
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Replying to @BootlegGirl
I've not played the latter, but I enjoyed that the former subtly but undeniably makes it your actions pushing the plot.
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Replying to @LizardOrman @BootlegGirl
Like, yes, the game tells you to go deeper into Dubai at the start... But you still felt that was an entirely natural thing to do even when your original order was to not
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Replying to @LizardOrman
Yeah, &the spore zombie game does sort of the opposite, taking you out of the perspective of the main character, even switching main characters, and then presenting the kind of binary moral choice that provokes debate and usually gives players a choice, but not letting you choose
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Replying to @BootlegGirl @LizardOrman
It would be like if Walker could only fight to the end against the rescue team
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Replying to @BootlegGirl @LizardOrman
Well, I mean, the point of SotL is any meaningful moral choice is already over by then Not that it doesn't *matter* whether Walker kills himself or kills the rescue team members but it's a drop in the bucket at that point
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Replying to @arthur_affect @BootlegGirl
IIRC, you also can't surrender to the rescue team. Ie There's no way to be an unambiguously good person once you've got that far
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Replying to @LizardOrman @arthur_affect
You can let them kill you though, and that counts as finishing the game
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Replying to @BootlegGirl @LizardOrman
No, you can You have to stand there and let the guy arrest you, you get a button prompt to drop your rifle
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But the game itself ends by saying this ending isn't all that different from the others The soldier asks you, "How'd you survive all this?" and Walker replies all edgily, "Who said I did?"
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OH NO YOU WERE A SECRET ZOMBIE ALL ALONG
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WHICH MEANS THEY HAVE TO DISSECT YOUR BRAIN TO FIND THE CURE
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End of conversation
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