Spec Ops: The Line (2012): what if you realized being an action game protagonist meant people were *dying* Th e L @ st of Us (2013): what if you realized being an action game protagonist meant people were *dying* and yet the two games couldn't be more different
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But the game itself ends by saying this ending isn't all that different from the others The soldier asks you, "How'd you survive all this?" and Walker replies all edgily, "Who said I did?"
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OH NO YOU WERE A SECRET ZOMBIE ALL ALONG
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The fact that this (along with all the other "good" responses to the set pieces) isn't prompted unless you just try it out is probably the point, I guess
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Yeah the reason the situation is so tense is that Walker, in the throes of his madness, for whatever reason simply will not lay his rifle on the ground and put his hands in the air as soon as he sees the rescue team, even though that's what you're supposed to do
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