Spec Ops: The Line (2012): what if you realized being an action game protagonist meant people were *dying* Th e L @ st of Us (2013): what if you realized being an action game protagonist meant people were *dying* and yet the two games couldn't be more different
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Replying to @BootlegGirl
I've not played the latter, but I enjoyed that the former subtly but undeniably makes it your actions pushing the plot.
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Replying to @LizardOrman @BootlegGirl
Like, yes, the game tells you to go deeper into Dubai at the start... But you still felt that was an entirely natural thing to do even when your original order was to not
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Replying to @LizardOrman
Yeah, &the spore zombie game does sort of the opposite, taking you out of the perspective of the main character, even switching main characters, and then presenting the kind of binary moral choice that provokes debate and usually gives players a choice, but not letting you choose
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Replying to @BootlegGirl @LizardOrman
It would be like if Walker could only fight to the end against the rescue team
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Replying to @BootlegGirl @LizardOrman
Well, I mean, the point of SotL is any meaningful moral choice is already over by then Not that it doesn't *matter* whether Walker kills himself or kills the rescue team members but it's a drop in the bucket at that point
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But yes the point in both cases is kind of that "moral choice" mechanics are themselves kind of stupid Like the way games of that kind work no one treats anything they do as a moral choice unless the game designers put a giant "MORAL CHOICE" flashing sign over it
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TLOU basically just goes with answering "Yes" to the dark question SOTL is about, that human beings are deterministic That what you experience as a choice is just your emotional journey toward doing what your character always dictated you were going to do
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Nobody in TLOU has a choice about the kind of person they ended up becoming because of the apocalypse and the actions they see themselves as forced to take to survive -- including the antagonists (the Fireflies are absolutely convinced Ellie has to die and they have good reasons)
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So the same reasons Joel couldn't just abandon Ellie at any earlier point in the game -- it's not a "moral choice" offered to the player because it goes against the premise of the game, which is what Joel's personality is built around -- are why he can't do it at the end either
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ID say the major difference is that Spec ops is about PLAYERS who play COD type games. TLOu is about the people inside the story.
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