Spec Ops: The Line (2012): what if you realized being an action game protagonist meant people were *dying* Th e L @ st of Us (2013): what if you realized being an action game protagonist meant people were *dying* and yet the two games couldn't be more different
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Nobody in TLOU has a choice about the kind of person they ended up becoming because of the apocalypse and the actions they see themselves as forced to take to survive -- including the antagonists (the Fireflies are absolutely convinced Ellie has to die and they have good reasons)
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So the same reasons Joel couldn't just abandon Ellie at any earlier point in the game -- it's not a "moral choice" offered to the player because it goes against the premise of the game, which is what Joel's personality is built around -- are why he can't do it at the end either
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