Spec Ops: The Line (2012): what if you realized being an action game protagonist meant people were *dying* Th e L @ st of Us (2013): what if you realized being an action game protagonist meant people were *dying* and yet the two games couldn't be more different
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TLOU basically just goes with answering "Yes" to the dark question SOTL is about, that human beings are deterministic That what you experience as a choice is just your emotional journey toward doing what your character always dictated you were going to do
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Nobody in TLOU has a choice about the kind of person they ended up becoming because of the apocalypse and the actions they see themselves as forced to take to survive -- including the antagonists (the Fireflies are absolutely convinced Ellie has to die and they have good reasons)
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