Spec Ops: The Line (2012): what if you realized being an action game protagonist meant people were *dying* Th e L @ st of Us (2013): what if you realized being an action game protagonist meant people were *dying* and yet the two games couldn't be more different
-
-
But yes the point in both cases is kind of that "moral choice" mechanics are themselves kind of stupid Like the way games of that kind work no one treats anything they do as a moral choice unless the game designers put a giant "MORAL CHOICE" flashing sign over it
-
TLOU basically just goes with answering "Yes" to the dark question SOTL is about, that human beings are deterministic That what you experience as a choice is just your emotional journey toward doing what your character always dictated you were going to do
- Show replies
New conversation -
-
-
IIRC, you also can't surrender to the rescue team. Ie There's no way to be an unambiguously good person once you've got that far
-
You can let them kill you though, and that counts as finishing the game
- Show replies
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.