On the other hand, the idea that piracy has no impact on sales at all, while extremely convenient, is also obviously utterly absurd And comparing games to other media is not an apples to apples comparison - games are HARDER to pirate than, say, musichttps://twitter.com/quatoria/status/1244159197698240513 …
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Might as well just never bother, it's to your advantage to keep your music something people can only listen to by going to shows or listening to shitty bootlegs People who can't make it to shows are SOL
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(One of the things David Lowery said about this was that it exposes how much of this is a youth culture thing, that sitting at home listening to an album is a "fake" experience of music compared to "real" live shows and the former should only support the latter)
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(As he points out, this is something that fans tend to change their minds about after they turn 30, and - more importantly - that performers tend to change their minds about when they turn 40)
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End of conversation
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And it presumes that studio time is this magical thing that does not involve the labor or expertise of any one other than the recording artists. Patently false, obviously, otherwise everyone would simply be recording their albums on their phones.
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