I kind of agree and also kind of don't A modern work of interactive fiction (be it a visual novel or an RPG or a first person shooter) presumes the player will keep on playing after each "Game Over" There's nothing wrong with the game feeling "incomplete" after one endinghttps://twitter.com/Nymphomachy/status/1227608138620297216 …
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Now I'm thinking about that old Onion joke about an even more realistic sequel to Call of Duty You spend hours of mind-numbing tedium on patrol in the empty desert with nothing happening, then you're suddenly sniped from behind and die instantly and the game permanently ends
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Desert Grunt
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True, but that's something different - you are not literally the character, but this is a story about the character. What happens if nobody did what they are supposed to do?
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I guess there's always a Lester & Eliza ending
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