It's kind of like how TV is a different medium than it used to be - people are typically able to "binge" all the episodes of a series if they want to so there's not as much need to make individual episodes self contained
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Have to disagree here, folks might have very legitimate reasons for prefering one ending over another and would rightfully be disappointed if one was half-baked next to the other (see Life is Strange 1).
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I'd say it's heavily dependent on the game type, and sometimes even the specific game. I've played VNs where I mostly just wanted to see all the possible endings and kept going regardless, but others I've put down the first time a - to me - reasonable choice resulted in death.
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Dark Souls I expect to kill me over and over en route to a more satisfying conclusion. A visual novel literally killing you if you don't have any defined love interest to pursue by the end of the first day, by contrast, is quite jarring.
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I mean assuming that both endings develop on the same theme, I guess A lot of the times though they don't, or they raise questions that go unanswered not out of mystique but out of a writer going for a cheap emotional punch without thinking through any of the implications
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Idk like when I worked on BYG (where I outlined and edited every single ending, even if I didn't fully write them all) obviously most of those endings didn't "complete" the story but I labored to make sure they were all a respectable length and set up a coherent scenario
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Difference is, a game over comes in the middle of the gameplay; there's still new stuff to play after it. Multiple endings typically require multiple playthroughs of the same content. It's not watching 3 endings that's the problem, it's playing the game 3 times to get them.
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It’s almost as if someone had never read a long running fantasy series. An ending is never a bar to finding new and fulfilling content is a good piece of art.
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