Absolutely. I rally want 'fallible NPCs,' just characters who have fully legitimate reasons to believe what they believe, but they didn't write it down in a convenient journal you can steal, and they never went and saw it for themselves. They heard it from a rando and didn't ask.
-
-
-
Or, like, overly eager to please NPCs. "Oh wow, you're Miss Protagonist! Can I get your autograph? Huh, the spider dungeon? Oh yeah that sounds so familiar, where was it... Ummm ummm I saw that on... Main... Road..., behind the uh grocer or something. I'm so helpful!"
End of conversation
New conversation -
-
-
Look, Simon's Quest is already right freakin' there.
Thanks. Twitter will use this to make your timeline better. UndoUndo
-
-
-
You could call it 'Asking for directions in Central Dublin'
Thanks. Twitter will use this to make your timeline better. UndoUndo
-
-
-
That's just Morrowind
Thanks. Twitter will use this to make your timeline better. UndoUndo
-
-
-
I think that's Pathologic.
Thanks. Twitter will use this to make your timeline better. UndoUndo
-
-
-
I've run ttrpg campaigns in which there are npcs who just give out wildly false and dangerous lore and it confused the shit out of the players, nearly let to a tpk everyone is just *so* primed to think that infodumps are the authorial voice intruding into the fiction
Thanks. Twitter will use this to make your timeline better. UndoUndo
-
-
-
I make sure to have bustling rumor mills in games I run Some true, some false, some almost true, some red herrings...
Thanks. Twitter will use this to make your timeline better. UndoUndo
-
-
-
You mean, like in a tabletop RPG.
Thanks. Twitter will use this to make your timeline better. UndoUndo
-
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.