When people make fun of games for "feeling like work" they miss that people actually like work Work simulators are highly appealing Contrary to some people's analysis, unemployed gamers often seriously wish they had a job but can't get one
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The key thing being that simulated work is a much more controlled and stable environment than real work, and one that's always ultimately consensual where you can turn the game off
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for me it depends on the genre. i play zelda3's randomizer which, definitely! but when i play modern RPGs, i have more fun when i play them as interactive stories - challenges = ok, but in a story, characters don't fail 10 times before succeeding - so, i play easy mode now!
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the idea being to tailor difficulty to a point where for my skill level, i'm challenged when the story expects me to be challenged, but without repeated deaths/replayed-segments-as-punishment that breaks suspension of disbelief and disrupts narrative flow.
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Monster Hunter REALLY shines that light in my face after I spend 45 minutes fighting something only to end up losing. Sure, you can try again! Or I can take a moment to scrutinize how I'm spending the fleeting moments of my life, getting my butt kicked by Nergigante.
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