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  1. must the target context in wglBlitContextFramebufferAMD be current in another thread, or can it be a currently inactive context?

  2. While cos² means "cosine squared", cos⁻¹ means "arc cosine" and not "secant". Inconsistent!

  3. Retweeted

    Nice demonstration of the importance of blurring in linear space, by :

  4. I have the same version of xcode on two macs. One installation is syntax coloring INI files, the other refuses to. Any idea whats missing?

  5. Retweeted

    I'm collecting content links here: . Please let me know (via Twitter / blog) if I'm missing anything.

  6. 'steradian' sounds to much like 'stearin', the wax they make candles of -- wrong association but cant't get out of my mind

  7. Retweeted

    Slides and course notes for the Physically Based Shading course are starting to appear:

  8. finally a reference pic of the brightness relationship between moon + earth

  9. just realized that Metal is an ObjC interface - to make draw calls consume less CPU, just transform them into msg sends lol

  10. Holy! Compare screenshots from with images from here I think they nailed it to perfection

  11. Retweeted

    What are the limits of human vision?

  12. Retweeted

    Oops. Can't blame Euclid. He's new.

    Embedded image permalink
  13. the construct "if( this ) { ... }" needed some serious convincing to compile in XCode 6.3 as intended, I wonder if VC2015 the same

  14. Retweeted

    Could you please help spread the word about the improved OpenGL documentation website ? :)

  15. what is it with the black mourning border on top of every MSDN page? really awful design

  16. Läuft, läuft und läuft - Der unkaputtbare Amiga-Computer von Grand Rapids via

    Translated from German by

  17. how long until the DXT/S3TC patents expire? should be about soon, no?

  18. Speaking of Colors: somehow 2 monitors with different color gamuts ended up on my desk (one is a L2245w) the experience is eye opening

  19. "This is due to the fact that a colour can either have very saturated chromaticity or be very bright." GOTCHA!

  20. Christian Schüler followed , , and 4 others
    • @ivanassen

      Technical Director of Haemimont Games (The First Templar, Tropico 3/4/5, Omerta, Victor Vran).

    • @Odufroehliche

      Now: Editor-in-chief & founder of Funfair Media, Germany. Before: Longtime editor-in-chief of PC Games magazine.

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