Yeahhhh buddy. Sitting here parsing the Examu Serial input stream. Jamma based game selection should def be possible.pic.twitter.com/v3dIpN97pE
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Parse parse... that is almost enough to wrap the game selection via JAMMA :)pic.twitter.com/XhNqz69TtQ
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Mmmm I should probably go to sleep. I think there is a quick wake up sequence before it starts spitting JAMMA input data.pic.twitter.com/lMTQigr5Sz
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Sure as shit... there she blows. Right after a few other game subsystems kick off then we Write the expected string to the COM port.pic.twitter.com/otW71ErEpL
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Immediately after that the game license queries begin. IPGEXKEY.DLL is what folks always hook.pic.twitter.com/9ZK9fBd2uA
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Replying to @arcade_projects
Can't you hook the 'GetKeyLicense@0' function and return a 1? Let me said you I use the 'API Monitor' app to reverse engineering. Great work!

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Replying to @vicboma1
Yes I believe that is what most folks do when they run it with an emulator on a PC. In this case the system is legit, and so are the game images, so hooking the license is not needed. I just need to nab the joystick input for a simple game menu chooser. https://github.com/zxmarcos/xb_monitor/blob/master/ttx_monitor/Hook.cpp#L172 …pic.twitter.com/ukYeHrc0qd
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Replying to @arcade_projects @vicboma1
So my current solution is kinda lazy, I just round robin the games every reboot. I'd like to give more control. The current method for forcing specific games involves writing its index number to a file. https://github.com/ArcadeHustle/Examu-Exboard-Multi/blob/master/fad.c …pic.twitter.com/0MXhMy5hTH
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Replying to @arcade_projects
I also started like this on my emulator. Over time I reverse engineered JConfig and copied its behavior with a remap keys. Also, I hooked the directx lib functions for more control. You can see the code and videos in my repository https://github.com/vicboma1/loaderDumpsArcade … Greetings and good job!
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That does indeed look very familiar! Nice work as well.
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