Aras Pranckevičius

@aras_p

Programmer at Unity (). Now: various "quality of life" features/improvements. Past: VCS, buildsystem, graphics, shaders, ... Website at

Kaunas, Lithuania
Vrijeme pridruživanja: siječanj 2009.

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  1. proslijedio/la je Tweet

    CoreRT now makes it possible to build self-contained C# apps that are smaller than 1 MB (without much hacking). It's a journey and we're not at the end of it. This pull request has some details (and instructions, if you dare to try!):

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  2. prije 10 sati

    "Generating Perfect Normal Maps for Unity" by is a treasure.

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  3. 2. velj

    Global Game Jam gaem with my kid!

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  4. proslijedio/la je Tweet
    31. sij

    Fell into that rabbit hole again, making metallic stuff and watching raytraced reflections do the magic 👀

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  5. 31. sij

    About to GlobalGameJam in Kaunas! 18 years since my first gamejam

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  6. proslijedio/la je Tweet
    30. sij

    this is how I get most of my computer graphics news online

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  7. proslijedio/la je Tweet
    29. sij

    UnityのHDRPに移植。iPhoneでリアルタイムのFacialモーションキャプチャをテスト。中身はおっさんだけどね。HDRP綺麗だけど全然使い方分からなくて大変だった。

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  8. 29. sij

    Useful words of wisdom to remember when dealing with some things or people: "You don't possess me don't impress me Just upset my mind Can't instruct me or conduct me Just use up my time" - King Crimson, 1969

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  9. 29. sij
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  10. proslijedio/la je Tweet
    19. sij

    Git 2.25 just shipped with effective support for "sparse clone". I've been talking about the need for that for a while now. Here's my list of features for an ideal VCS in 2020:

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  11. proslijedio/la je Tweet
    25. sij

    Imagine a game like 'Deus Ex' but instead of cut scenes it has Kinect.

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  12. proslijedio/la je Tweet
    22. sij

    Hey Lithuanians, I'd like to start a petition to refer to espresso as 'baby juoda'. You think, we could get that going?

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  13. proslijedio/la je Tweet
    23. sij

    A bunch of Unity folks gave us a hand with the film. A big shout-out to , who designed and implemented the warp effect:

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  14. 23. sij

    Arseny's () post "Learning from data" about vertex cache optimization/compression tuning is great.

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  15. proslijedio/la je Tweet
    23. sij
    Odgovor korisniku/ci

    GL doesn't support them AFAIK, D3D/Metal/Vulkan all support slice-wise 3D BCn compression. Worse still if you are on nvidia it will auto-activate some extensions that do kind of 3D-wise compression and throw weird behaviour:

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  16. 23. sij

    Twitter wisdom! In OpenGL, should compressed *3D* textures with S3TC (aka DXT) formats work? Can't quite get them to work (works in D3D/Metal/Vulkan fine). The S3TC spec seems to imply they should not work (), but no such errors as in spec.

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  17. proslijedio/la je Tweet
    19. sij

    People on Twitter, I present to you the preventable problem paradox:

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  18. 22. sij

    Oy! The demo team has shipped final 𝐓𝐡𝐞 𝐇𝐞𝐫𝐞𝐭𝐢𝐜 demo version. See it here: and more details at

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  19. proslijedio/la je Tweet
    21. sij

    I finished writing my opinionated post on rendering API abstractions, complete with especially spicy takes at the bottom. I'm at least a little sorry if you hate it! Haha

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  20. proslijedio/la je Tweet
    21. sij
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