Daniel Rákos

@aqnuep

Computer graphics enthusiast.

Hungary
Joined January 2010

Tweets

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  1. Retweeted
    May 13

    Interested in joining RasterGrid on its journey? Now looking for a Senior Software Engineer:

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  2. Retweeted
    Feb 4
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  3. Retweeted
    19 Oct 2021
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  4. Retweeted
    19 Jul 2021
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  5. Retweeted
    9 May 2021
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  6. Retweeted
    3 Mar 2021
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  7. Retweeted
    25 Jan 2021
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  8. 30 Nov 2020

    After a long long time... New Blog Post: Memory types of discrete GPUs I hope some of you will find it useful.

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  9. 9 Dec 2019

    Started reading Intel's level zero spec and I couldn't help myself but wonder why there was a need to reinvent

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  10. Retweeted
    22 Sep 2019

    Wrote a new blog post: Improved normal reconstruction from depth Mainly used this technique to improve SSAO, check it out:

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  11. Retweeted
    6 Aug 2019

    RDNA architecture document: Fast path loads are a very nice feature for everybody with custom data structures. This is clearly visible in my buffer benchmark tool too. Result = 4x/2x faster loads than GCN.

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  12. Retweeted
    2 Aug 2019

    If you're into developing games or apps for platforms equipped with RDNA-based GPUs then you'll be glad to know that the RDNA Instruction Set Architecture document is now available on .

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  13. Retweeted
    9 Jul 2019

    Deferred rendering: lights are decals Forward rendering: decals are lights 🤔

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  14. Retweeted
    22 May 2019

    Huge thanks to Binomial and Google for making the Basis Universal texture codec open source and planning to make it a Khronos standard. JPEG-like compression and fast transcoding to native GPU formats!

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  15. Retweeted
    22 May 2019

    Google and Binomial Partner to Open-Source Basis Universal Texture Format

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  16. Retweeted
    28 Mar 2019

    Yesterday, a bipartisan group of leaders in the U.S. Senate introduced the Nuclear Energy Leadership Act, which establishes an ambitious plan to accelerate the development of advanced nuclear reactor technologies. I can’t overstate how important this is.

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  17. Retweeted
    26 Mar 2019

    For those who are interested, here is the follow up on the usage of the raytracing hardware in interactive and realtime software. Hope you enjoy it :

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  18. Retweeted
    19 Jan 2019

    This is one of my favorite infographics. A lot of people underestimate just how much life has improved over the last two centuries:

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  19. Retweeted
    24 Jan 2019

    Vulkan LunarG SDK 1.1.97.0 is out with GPU-Assisted Validation, which pinpoints descriptor OOB indexing errors at shader execution time.

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  20. Retweeted

    Found this scribbled in an old notebook “work is easy when it’s just work, work is hard when you care, work is super hard when you care but not enough of your team do”

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