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antumbral's profile
Katelyn Gadd
Katelyn Gadd
Katelyn Gadd
@antumbral

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Katelyn Gadd

@antumbral

⚠ nsfw ⚠ Dev on JSIL, Grim Fandango HD, Escape Goat 2, Guild Wars... icon:@erubo_ 私は日本語を上手く話せない. Opinions my own etc

San Jose, CA
luminance.org
Joined January 2009

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    1.  🏳️‍🌈 'Queer Hugs' Eniko  🏳️‍🌈‏ @Enichan May 8

      Basically since some AMD drivers report they can use adaptive vsync and then HARD CRASH I'll have to make a utility that runs before my games and tests any iffy claims from the GPU and stores the pass/fail results for the framework to use.

      3 replies 0 retweets 4 likes
      Show this thread
    2.  🏳️‍🌈 'Queer Hugs' Eniko  🏳️‍🌈‏ @Enichan May 8

      This works because my framework keeps a LiteDB flat-file database in the user's roaming folder that's available to all games using the framework which emulates HTML's LocalStorage, so that's what the utility would read/write from and so would the games. Wheeeeee.

      1 reply 0 retweets 2 likes
      Show this thread
    3.  🏳️‍🌈 'Queer Hugs' Eniko  🏳️‍🌈‏ @Enichan May 8

      More good news: since my framework's premise on desktop is to be compatible with WebGL (and so constrained by it) that means it should be OpenGL ES compatible by default which gives me the option of running my games on Windows through ANGLE/DirectX rather than OpenGL.

      1 reply 0 retweets 3 likes
      Show this thread
    4.  🏳️‍🌈 'Queer Hugs' Eniko  🏳️‍🌈‏ @Enichan May 8

      I'm not sure if OpenGL or ANGLE by default on Windows is a better idea, if anyone has experience with that let me know.

      1 reply 0 retweets 0 likes
      Show this thread
    5. Katelyn Gadd‏ @antumbral May 8
      Replying to @Enichan

      Use ANGLE, it's what browser vendors do. Using native GL is something you can get away with if driver vendors optimize for you, like id

      2 replies 0 retweets 3 likes
    6.  🏳️‍🌈 'Queer Hugs' Eniko  🏳️‍🌈‏ @Enichan May 8
      Replying to @antumbral

      Are there any gotchas I should be aware of when using ANGLE instead of OpenGL that you know of?

      1 reply 0 retweets 0 likes
    7. Katelyn Gadd‏ @antumbral May 8
      Replying to @Enichan

      Their implementation of features is a little weird sometimes, and their shader compiler can act funny sometimes too. They have a bug tracker though, and it's relatively solid

      1 reply 0 retweets 0 likes
    8. Katelyn Gadd‏ @antumbral May 8
      Replying to @antumbral @Enichan

      I've found bugs in ANGLE before but they eventually got fixed and usually weren't major. I think @eevee and @mcclure111 might've had some issues with ANGLE WebGL as well?

      2 replies 0 retweets 0 likes
    9. mcc‏ @mcclure111 May 8
      Replying to @antumbral @Enichan @eevee

      I think what I remember was that I did something specifically illegal, and the Mac and ANGLE OpenGL versions just happened to handle it in different ways. I don't think I could say either way was "wrong", since I did something illegal.

      1 reply 0 retweets 5 likes
    10.  🏳️‍🌈 'Queer Hugs' Eniko  🏳️‍🌈‏ @Enichan May 8
      Replying to @mcclure111 @antumbral @eevee

      pic.twitter.com/GhF8l8EJWQ

      1 reply 1 retweet 24 likes
      Katelyn Gadd‏ @antumbral May 8
      Replying to @Enichan @mcclure111 @eevee

      pic.twitter.com/QpianSUIP1

      9:53 PM - 8 May 2018
      • 82 Retweets
      • 290 Likes
      • inkybo Gustave XIII 😶 Miles 🍞 FlashyYNT smeddles 🍞 Frank Earl Elise Alway Skye Im
      5 replies 82 retweets 290 likes
        1. New conversation
        2. mcc‏ @mcclure111 May 8
          Replying to @antumbral @Enichan @eevee

          HOLY SHIT

          1 reply 0 retweets 4 likes
        3.  🏳️‍🌈 'Queer Hugs' Eniko  🏳️‍🌈‏ @Enichan May 8
          Replying to @mcclure111 @antumbral @eevee

          I've been outplayed

          1 reply 0 retweets 5 likes
        4. Katie Heart‏ @CtrlAltCuteness May 9
          Replying to @Enichan @mcclure111 and

          *hugs out of kindness*

          0 replies 0 retweets 1 like
        5. End of conversation
        1. Ethan Lee‏ @flibitijibibo May 9
          Replying to @antumbral @Enichan and

          How generous of you, don't you realize that the textbox is being rendered by ShadowPlaypic.twitter.com/cUexDRdrnu

          0 replies 3 retweets 13 likes
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        1. Stephen Kinser‏ @pointer_void May 9
          Replying to @antumbral @whitequark and

          @witchof0x20

          0 replies 0 retweets 0 likes
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        1. 。゚・\m\(>Д<#)/m/・゚。 🏳️‍🌈‏ @dada78641 May 9
          Replying to @antumbral @Enichan and

          hahahaha

          0 replies 0 retweets 0 likes
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        1. Pat Wilson‏ @pat_wilson May 9
          Replying to @antumbral @FioraAeterna and

          👏

          0 replies 0 retweets 0 likes
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