After 16 months of work I'm ready to share slowroads.io, my project to procedurally generate scenic landscapes, packaged as a chill driving game. Built with to run in your browser - no logins, no installs, just roads...
#threejs #procedural #webgl
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Found the perfect song for this experience
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I'm not ashamed to admit that occasionally I unironically have had the 10 hour version playing while coding (though I prefer Gas Gas Gas 😉)
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I don't have a newsletter, but you can follow on Medium - anslo.medium.com. I'll also be tweeting whenever I post. Thanks!
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There is a setting to run through a day-night cycle dynamically - check the lower-left scene menu. It won't do seasons, but I'll see if I can get that working in the future!
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Yep! Turn on cruise control (the little padlock next to the speedo) and lower it to whatever you'd like. You can also disable pause-when-inactive in the settings so it'll keep playing in another window.
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What kind of techniques do you use to make smooth hills and stuff
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The heightmap algorithm is similar in concept to perlin noise (superimposed octaves of random grids) but uses a squared-distance function instead of dot-product. The results are a lot more blobby and hill-like.
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