I spoke with on how he enabled cultures and societies to emerge in Second Life, the virtual world platform that took the world by storm in the 2000s and still maintains ~1M active users.
Have a listen here: open.spotify.com/episode/4wrgmk
Top takeaways thread👇👇👇
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1) While many online communities fizzle out after initial hype, Second Life is still bustling with activity decades after its creation. Philip Rosedale attributes that to creating an environment where people truly decided to live there
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2) Enabling people with capabilities that make them feel truly human gets them invested in their lives online. Things like photorealistic avatars, having last names, and the ability to build beautiful and useful everyday objects
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3) Contrary to popular belief, Philip believes it is very challenging for people to maintain multiple identities (online). He cites that dedicated users of second life often even forgoed their real lives as they grew more invested in their virtual lives
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4) After pursuing work in VR extensively, Philip concludes that it is struggling to become mainstream because it’s uncomfortable to be on the headset for long enough to truly make a human connection
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5) Spatial audio is a unique new medium that will likely promote more empathy in online communications
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6) The core desire in wanting to pursue the Metaverse is this fascination with wanting to find new places to be together. Similar to our pursuit to live on Mars
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Link to episode recap blog and links to streaming services here:
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all about community! And quoting Mr. Tom Boellstorff from #ourdigitalselves "Second Life is not a game"
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You might wanna take a look at the communities forming in , their existence is a rebuttal of the comments made about VR.
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