I wonder how the Hints and Activities systems are going to affect the games... I feel (not sure) that the OS is intruding into the game content. It feels like it is a bit Gen-Z-ified for people with short attention spans... I wonder how oldschool people like myself will like it.
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W odpowiedzi do @Salamatizm @freeortman
To elaborate, I think those features will work for some games (Gran Turismo, other Sports Games, Rogue-likes and games with levels?) but not with others like Adventure games and open world games? How does it affect fast travel etc? Is this forced on devs? replacing trophies?
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W odpowiedzi do @Salamatizm @freeortman
Is it really a great idea to give people hints that easily? Did we all forget what the internet did to point-and-click adventures? What will this do to other games?
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W odpowiedzi do @Salamatizm @freeortman
Also what about all the community people that love making wikis and guides and such? Will they still be motivated if people never search/visit their pages because they are hitting that sweet and juicy hints button?
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W odpowiedzi do @Salamatizm @freeortman
I don't think this will endanger the wikis and guides. PS's solution is more 'byte-sized' content with quick directions and a video. That's not very searchable and is not fitted for a wiki page that details dozens of skills, economy, etc.
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I mean, if I need to lookup an answer on the school questions from Persona 5 it's perfect. But if I want to look up which personas I need to fuse to make THAT one other persona, then you can bet I'm opening the wiki with the sortable table.
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Jumping into this thread to add that as someone with a cognitive disability who often struggles with games, I actually like the easily accessible help & hints. Accessibility options aren't there to ruin games for those who don't want them; they're just there for those who do! :)
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Also, I loooooveee love love love the personalised "About X minutes of gameplay left" bit. Like, a lot. As someone who's literally time-blind and easily gets overwhelmed at the idea of "big unknown remaining tasks", this makes them feel manageable and encourages me to play them!
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Interresting that you consider the hint system an accessibility option. Thats defo valid... it could be similar to ‘skip puzzles’ functionality... what if the puzzles are designed to be accessible? Or intertwined with narrative? Curious about how this will pan out.
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Yeah for sure! I think this is a really interesting direction, and I'm sure there will be a few blunders here'n'there as developers figure out new forms of interaction in our gaming styles (and our consoles) — but I def appreciate the lateral thinking and accessibility focus! 
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