Guesting on a podcast with Mike at @99designs today!pic.twitter.com/x5lxQt0ghB
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As someone interested in UX, how is gaming different from commercial? Don't they both aim for meaningful experiences? That's what keeps users coming back, correct?
For me personally the difference is more about purpose. Are we guiding users through something for a specific purpose that benefits the company (ie. commercial) vs. guiding them through an experience for the sake of the experience (ie. personal fun/meaningful gaming experiences).
I do both and actually wish games and games UX was more like commercial in its unrelenting pursuit of user-friendliness.
Oh my god saaaaame. I'm assuming that it might be because UX is such a (relatively) new area within game development, but devs are becoming more & more aware of how crucial it is... So I suspect (read: hope desperately) that it'll catch up soon enough!
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